Wednesday, 9 May 2012

Geek culture and Profit making

When your favorite book turns into a movie, would you watch it? If later on there comes a game in the name of that movie you love, would you want to buy the game and play it? What if figurines based on the characters of your favorite games are out on the market, would you want to own them? The loop goes on and on and the majority of people would say yes to at least one of the options listed previously. Because the truth is, we all have something we love and we love to see them around us as manufactured products which we could physically own. It might be books, games, comics/manga, costumes, dolls(e.g, Ball joint dolls), computers, phones...the market shall never be empty. The geek culture is no longer hiding from the mainstream society, it's out in the light where everyone can see. Products which inspired by geek culture have become very popular with people of all age groups.

The famous new release movie "The Hunger Games" devoured 155 million US dollars. Like it or not, wouldn't it be very cool if you can own the mocking-jay pin which the heroine wore as "a token from district 12"? Star war fans, how awesome would it be to have one of those Light saber umbrellas ? There are countless geek culture products out there on the market and a lot of people are making endless profits out of it. Personally, I believe it to be harmless, fun, and financially intelligent to associate geek culture with economical aspects.

2 comments:

  1. This is such an interesting topic and I like the way you introduce is at the beginning using questions, and you make the reader think about the answers and their own personal favourite games/movies/books etc. I think that's a really really effective way to engage your readers and make them want to keep reading and think about their own place in society, their perceptions of certain people/subcultures in society, and how they are perceived in society. Great topic!!

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